ITV utilized Mo-Sys Engineering's VP Pro XR technology to integrate virtual ceiling extensions into its Oscars broadcast coverage. The project demonstrated the use of automated alignment tools to streamline Unreal Engine-based virtual production workflows for live broadcast environments.
The successful deployment by ITV and MultiStory Media demonstrates that high-end virtual production is moving from specialized film stages to time-sensitive live broadcast environments. By reducing calibration time to five minutes, Mo-Sys addresses the primary bottleneck of XR workflows: the labor-intensive manual alignment of physical and digital assets. This shift allows broadcasters to utilize smaller physical footprints while maintaining the visual scale of premium venues. As Disney Star and ITV adopt these automated Unreal Engine pipelines, expect a broader migration of XR tools into daily sports and news programming. Watch for whether competitors adopt similar open-engine architectures or maintain closed proprietary ecosystems.
Mo-Sys Engineering has been building VP Pro XR's credibility through high-profile live deployments that demonstrate the platform's reliability under broadcast deadlines. The technology's lineage in live sports is well established: Disney Star deployed VP Pro XR for its 2024 Indian Premier League cricket coverage, reaching 70 million television viewers and 250 million digital platform viewers, according to Rahul Manglik, CTO of Disney Star (JioStar). That IPL deployment validated the system's ability to handle the rapid turnaround demands of live broadcast, a capability that directly informed ITV's decision to use the same pipeline for its Oscars coverage with MultiStory Media.
The VP Pro XR platform has accumulated industry recognition that positions it against competing XR media server solutions. Mo-Sys VP Pro XR won a Production Hub Award and received the NAB Product of the Year 2021 accolade, endorsements that helped establish the product's reputation in the virtual production market. The system's architecture is built on Unreal Engine's nDisplay multi-node framework, which Mo-Sys extended with its own real-time compositor and synchronizer software, maintaining an open-engine approach rather than wrapping workflows in proprietary software layers.
On the technical side, Mo-Sys has expanded VP Pro XR beyond its original LED volume use case into what it calls Cinematic XR. The company introduced Cinematic XR Focus, which synchronizes lens controllers with Unreal Engine output to enable focus pulling between real and virtual elements in LED volumes, working in conjunction with Mo-Sys StarTracker camera tracking hardware. The system operates with a minimal delay of approximately six to seven frames, a specification that matters for live broadcast where latency directly affects the realism of virtual set extensions. This cinematic capability set, combined with the four-phase auto-alignment process demonstrated at the Oscars, represents Mo-Sys's strategy of making Unreal-based XR viable for daily broadcast operations rather than one-off productions.
ITV and MultiStory Media utilized Mo-Sys VP Pro XR technology to create virtual ceiling extensions for their Oscars broadcast. By implementing a new four-phase auto-alignment system, technicians synchronized Unreal Engine graphics with live camera movements in under five minutes, proving that high-end virtual production is now viable for time-sensitive live broadcasts.
The system uses a one-button, four-pass automated process that synchronizes Unreal Engine graphics with live camera movements in under five minutes.
Unlike systems that use proprietary software wrappers, the Mo-Sys workflow maintains an open Unreal Engine architecture, allowing for greater flexibility in virtual production.
Yes, Disney Star successfully deployed VP Pro XR for its 2024 Indian Premier League cricket coverage, reaching 70 million television viewers and 250 million digital platform viewers.
Cinematic XR Focus is a feature that synchronizes lens controllers with Unreal Engine output, enabling focus pulling between real and virtual elements within LED volumes.
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