Star Trek: Strange New Worlds expands virtual production for Season 4
Executive producer Chris Fisher discusses the adoption of virtual production and LED volume technology to produce seasons 3 and 4 of Star Trek: Strange New Worlds for Paramount+. The production team integrated these real-time 3D environments into their workflow to enhance visual quality and manage complex location requirements during the pandemic.
Key Takeaways
- Virtual production stages use 1,800 ROE Visual Black Pearl LED panels to create immersive 3D environments in Mississauga, Ontario.
- Season 4 premiered with 'Valles Marineris,' featuring complex in-camera sequences of prehistoric Earth and Martian military environments.
- Production involves building all digital assets in pre-production, allowing directors and cinematographers to set lighting and interactive effects live on set.
- Executive producer Chris Fisher confirms the series has completed five seasons without the use of generative AI tools.
Why It Matters
The shift toward virtual production on high-budget originals like Star Trek: Strange New Worlds signals a move to decouple sci-fi storytelling from traditional post-production bottlenecks. For Paramount+, this infrastructure reduces the need for costly location shoots and allows for more ambitious episodic resets within a fixed soundstage footprint. As the industry grapples with the cost-efficiency of prestige streaming, the success of this human-led technical workflow provides a roadmap for maintaining high production values without relying on controversial generative AI tools. Watch for whether other studios adopt Fisher's collaborative 'director-friendly' model to stabilize production timelines.
Additional Context
The virtual production infrastructure for Star Trek: Strange New Worlds is anchored by a 22,000-square-foot facility in Toronto, featuring a horseshoe-shaped LED volume. Per ROE Visual, the stage utilizes Black Pearl BP2V2 panels and Unreal Engine to render real-time environments, including the starship's engineering room. This facility was established through a collaboration between visual effects house Pixomondo and William F. White International, marking a significant investment in Canadian production hubs. This technical shift has allowed the franchise to scale its visual ambition despite industry-wide budget scrutiny following the 2023 strikes.
While the project maintains a high technical ceiling, reports from outlets like CBR in December 2025 indicate that Strange New Worlds has wrapped production on its fifth and final season, with a scheduled premiere in 2027. This conclusion comes as Paramount Global, now under the influence of the Skydance merger per ScreenRant in January 2025, consolidated its Star Trek slate by ending several contemporary series including Discovery and Lower Decks. The series reportedly carries a production cost of approximately $7 million per episode, necessitating the efficiency gains provided by virtual production to sustain its cinematic scale.
The adoption of virtual production on Star Trek follows the foundational work of ILM’s StageCraft on The Mandalorian. However, as Chris Fisher noted in his August 2026 book, The Producer’s Guide to Virtual Production, the Star Trek team specifically optimized the technology for a fast-paced episodic format rather than a serialized film-like structure. Per VFX Voice in October 2025, this workflow has expanded beyond simple backgrounds to include 'VFX Flights' and complex interactive creatures, such as the redesigned Gorn, which are now integrated into the live-action plates directly on the LED stage.
Read full article at denofgeek.com
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