Playstratus has documented the architecture of Stratus, an open-source game streaming service developed by Oregon State University students. The system uses Linux-based servers, the WebTransport protocol, and a custom Wayland proxy to achieve sub-2-second startup times and latencies as low as 40ms for 1080p 60fps game streaming. Its components include a Next.js web client, a TypeScript coordination server, and a C/C++ streaming server running on a PlayStation 5 APU-based hardware cluster.
Stratus shows one working path to low-latency browser-based cloud gaming: WebTransport, a Linux streaming stack, and a custom Wayland capture layer are enough to hit under-2-second startup and 40ms round-trip latency in the team’s tests. The architecture also matters because it runs end-to-end through standard web clients, a TypeScript coordination layer, and on-prem BC-250 hardware rather than a specialized commercial cloud stack. The next signal to watch is whether the team’s separate performance analysis continues to show 1080p60 delivery at 40ms as the service moves beyond a single-session-per-node design.
Add StreamingMeme as a preferred source on Google to see more of our streaming news at the top of your Search results.
Add as preferred source