NVIDIA has introduced its 2nd Generation Ray Reconstruction, which is now integrated into DLSS 4.5. This technology, previously debuted in 2023 with DLSS 3.5, leverages transformer-based AI for improved ray tracing visuals.
NVIDIA is updating a core DLSS rendering feature rather than treating ray reconstruction as a standalone add-on. That matters because DLSS 4.5 now bundles the 2nd Generation Ray Reconstruction into the current software stack, keeping NVIDIA’s image-quality tools tied to one release path. The key competitive signal is the continued use of transformer-based AI in ray tracing. Watch for how NVIDIA positions DLSS 4.5 relative to DLSS 3.5 as more details emerge on supported games or rollout timing.
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