CBS Sports HDR production debuts for Big Ten college football package
CBS Sports has upgraded its lead Big Ten college football production to HDR using F&F Productions' GTX-21 mobile units and HLG workflows. The transition includes the integration of Fujinon shallow depth-of-field lenses and remote AR graphics, alongside a new production leadership team.
Key Takeaways
- F&F Productions’ GTX-21 mobile units will serve as the technical hub for all HLG-based HDR college football broadcasts this season.
- Fujinon 125x8 boxed lenses paired with Sony HDC-5500 cameras will provide shallow depth-of-field effects for primary game coverage.
- AR overlay graphics for the Skycam system are now operated remotely from the CBS Broadcast Center in New York via Chyron technology.
- New producer Steve McKee and director Andy Friedman replace a veteran team that led the package for 25 years.
Why It Matters
The shift to HDR for the Big Ten A-game signals a broader commitment to high-dynamic-range broadcasting across the CBS Sports portfolio, including upcoming NFL coverage. By integrating shallow depth-of-field lenses into standard game cameras, the network is narrowing the aesthetic gap between traditional sports broadcasts and cinematic digital cinema productions. This technical upgrade, paired with remote AR graphics and REMI workflows for secondary games, demonstrates how major networks are balancing high-end onsite production with centralized efficiency. Watch for how the new production leadership utilizes these tools to differentiate the Big Ten broadcast from rival Saturday windows on NBC and Fox.
Additional Context
F&F Productions has been steadily expanding its HDR-capable mobile fleet to meet growing demand from major sports broadcasters. The GTX-21 unit, which now serves as the backbone of CBS Sports' Big Ten A-game package, represents one of the most advanced HDR production trucks in the North American market. Nokia and AWS recently demonstrated cloud-hosted production workflows that could complement remote sports broadcasting, though the immediate HDR transition at CBS Sports relies on traditional SDI-based mobile unit infrastructure rather than cloud-native architectures. The broader trend of sports productions adopting HLG workflows accelerated through 2025 and 2026 as networks sought to deliver wider color gamut and higher peak brightness without requiring separate SDR and HDR production passes.
The competitive landscape for college football HDR production has intensified as rival networks invest in similar upgrades. Ericsson launched its AI in RAN commercial software subscription on June 11, 2026, claiming up to 20% higher downlink throughput across more than 15 live deployments, a development relevant to the IP transport infrastructure that increasingly carries remote production signals between venues and broadcast centers. For CBS Sports specifically, the HDR upgrade positions its Big Ten coverage against NBC's Notre Dame package and Fox's Big 12 slate, both of which have been expanding their own HDR offerings. The involvement of Fujinon's 125x8 boxed lenses and shallow depth-of-field optics signals a production philosophy that prioritizes cinematic image quality within the constraints of live sports.
Sony's HDC-5500 system cameras, which form the core of the CBS Sports Big Ten camera complement, have become a de facto standard for HDR sports production across multiple networks. Ericsson described its network strategy as an intelligent fabric connecting distributed agents across sensors, edge nodes, and cores, a vision that aligns with the broader industry direction toward IP-connected production ecosystems where camera signals, graphics, and replay systems all traverse shared network infrastructure. The HDC-5500's native HLG support and high-frame-rate capabilities allow F&F Productions to deliver HDR output without additional conversion hardware, reducing latency in the production chain. for remote AR elements adds another layer of technical complexity, requiring precise synchronization between camera tracking data and rendered virtual elements in real time.
Read full article at sportsvideo.org
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