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EncodingStrategic PartnershipSeptember 24, 2026

Ateme and Alpha Networks achieve 5-second latency for live sports

Ateme and Alpha Networks achieve 5-second latency for live sports
Ateme

Alpha Networks and Ateme have collaborated to deploy an end-to-end OTT platform for a major international sporting event. The integrated solution, which combines Ateme's video processing with Alpha Networks' Gecko OTT platform, achieved a glass-to-glass latency of 5 seconds.

Key Takeaways

  • Achieved 5-second glass-to-glass latency, beating the project's original 8-second performance target.
  • Integrated Ateme's transcoding and packaging with Alpha Networks' Gecko OTT platform and Android TV application.
  • Supported 10 HD live channels using adaptive bitrate streaming via HLS and DASH protocols.
  • Implemented secure authentication and device pairing through QR codes for connected TV environments.

Why It Matters

This deployment demonstrates that sub-5-second latency is now achievable at scale for international sporting events by tightly integrating video processing with the application layer. For the streaming ecosystem, this narrows the performance gap between OTT and traditional linear broadcast, removing a primary friction point for sports rights holders moving to digital-only distribution. The success of this modular approach suggests a shift away from monolithic stacks toward specialized, interoperable components that can handle high-concurrency live loads. Watch for whether this 5-second benchmark becomes the standard requirement for upcoming Tier-1 global sports rights tenders.

Additional Context

The industry is increasingly focused on FAST channel workflow orchestration to manage the complexity of live streaming at scale.

In short

Ateme and Alpha Networks successfully achieved a 5-second glass-to-glass latency for a major international sporting event by integrating Ateme’s transcoding technology with the Gecko OTT platform. This milestone matters because it narrows the performance gap between OTT and traditional linear broadcast, providing a scalable solution for digital-only sports distribution.

FAQ

What latency did Ateme and Alpha Networks achieve?

The companies achieved a 5-second glass-to-glass latency, which surpassed the project's original requirement of sub-8-second performance.

Which platforms were used in this integration?

The solution integrated Ateme's transcoding and packaging technology with Alpha Networks' Gecko OTT platform and an Android TV application.

How many channels were supported during the deployment?

The deployment supported 10 HD live channels using adaptive bitrate streaming via HLS and DASH protocols.

What security features were implemented for the streaming platform?

The platform implemented secure authentication and device pairing through QR codes specifically for connected TV environments.


Read full article at ateme.com

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