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Unity and Optable build Audience Hub for 256 million gamers

Optable

Optable and Unity collaborated to create "Audience Hub," a platform designed to monetize Unity's gaming audience of 256 million gamers in North America for brand advertisers. This platform converts gaming signals into privacy-preserving audiences for activation across mobile, CTV, DOOH, and off-network inventory, leveraging secure data collaboration for matching first-party data without exposing raw information.

Key Takeaways

  • Audience Hub is built around Unity’s 256 million gamers in North America.
  • The platform turns high-frequency gaming signals into privacy-preserving audiences.
  • Advertisers can activate those audiences across mobile, CTV, DOOH, and off-network inventory.
  • Secure data collaboration matches first-party data without exposing raw data on either side.
  • The case study says gaming audiences outperformed standard contextual targeting across campaign types and verticals.

Why It Matters

The immediate result is a new way for Unity to make its gaming audience addressable for brand advertisers without exposing raw data. The broader signal is that gaming inventory is being packaged into the same omnichannel activation workflow used across mobile, CTV, DOOH, and off-network channels. Optable also frames the infrastructure as a way to unify fragmented gaming signals into addressable profiles, which points to data collaboration as the core plumbing. The next concrete thing to watch is whether Unity can turn the Audience Hub model into repeatable brand demand beyond the case study.


Read full article at optable.co

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