BOXX Launches APEXX S3 Workstations Optimized for Portable Volumetric Video Capture
BOXX is offering APEXX S3 workstations optimized for Depthkit Studio, Scatter's portable volumetric capture system. These workstations support full-body 3D video creation, accommodating up to 10 Azure Kinect sensors for local livestreaming and efficient volumetric video formats.
Key Takeaways
- BOXX APEXX S3 workstations support 360-degree volumetric video capture by managing up to 10 Azure Kinect depth sensors on a single local system.
- Scatter’s Depthkit Studio uses a 'Combined Per Pixel' video format for local Unity integration via Shader Graph and VFX Graph workflows.
- Systems are rated for 30 frames-per-second recording with zero dropped frames, eliminating the need for high-latency cloud processing.
- The portable setup targeting virtual production and teleconferencing is marketed to enterprise clients including HBO, CBS, and Disney.
Why It Matters
The shift toward localized volumetric recording reflects a growing demand for high-fidelity 3D assets that bypass the 'uncanny valley' of synthetic CGI. By eliminating cloud latency and per-minute processing fees, this hardware-software pairing lowers the barrier for immersive broadcasts and interactive AR experiences. The collaboration signals a maturation in the spatial content pipeline, moving from large-scale fixed capture stages to mobile, modular workstation-driven units suitable for on-site production. Watch for further adoption rates among mid-tier production houses as volumetric video moves from experimental concert visuals to standard virtual production kits.
Additional Context
The emphasis on localized, on-site volumetric processing arrives as the core hardware used in these setups undergoes a transition. Per Microsoft, the Azure Kinect Developer Kit—the depth sensor utilized by Depthkit Studio—was officially discontinued from direct production by the end of October 2023. While Microsoft has licensed its time-of-flight technology to partners like Orbbec and Analog Devices to ensure continued hardware availability, companies like BOXX and Scatter must balance current inventory with the integration of these third-party sensors for future-proofed 3D capture systems. Simultaneously, the broader video streaming market is projected to reach approximately $195.85 billion in 2026, according to recent forecasts from Precedence Research. This growth is increasingly fueled by demand for high-immersion formats, including AR/VR and interactive 3D content. Per Omdia and recent industry benchmarks, live streaming segments accounted for nearly 58% of video market revenue in previous cycles, a trend that reinforces the value of Depthkit's no-code livestreaming integration within Unity for real-time digital holograms. Competitive pressure is also mounting in the volumetric space as firms seek to democratize capture. Companies like Evercoast and Volograms are competing to streamline the process for professional and mobile users respectively. Since its initial pilot launch in 2021, Scatter’s Depthkit Studio has positioned itself toward professional directors—having been utilized for projects at festivals like Sundance and SXSW—making high-performance, stable workstations like those from BOXX a prerequisite for high-stakes, 30 fps production environments where dropped frames result in unusable 3D data.
Read full article at boxx.com
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