Audiv deployed Solid State Logic (SSL) Live L550 Plus and L650 consoles for a large-scale concert in Bucharest, marking the first dual-console SSL Live deployment in Romania. The production integrated an immersive P.A. system, 128-track recording, and L-Acoustics L-ISA processing to manage audio for over 100 performers.
This deployment demonstrates the increasing convergence of high-end live sound reinforcement and broadcast-quality recording in regional markets. By utilizing the SSL BLII Concentrator to link consoles and managing complex MADI routing for both immersive P.A. systems and ProTV broadcast feeds, Audiv has established a template for large-scale hybrid events. The move toward 96 kHz high-track-count recording reflects a growing demand for premium archival and streaming content from live performances. As immersive audio becomes a standard expectation for flagship productions, the industry should watch for similar dual-console configurations to become the baseline for managing high-density microphone environments and spatial audio processing.
The production team relied on SDI remains primary infrastructure for the broadcast signal path, ensuring compatibility with existing ProTV workflows while integrating modern digital audio networking.
Audiv recently completed Romania's first dual SSL Live console deployment for Smiley’s Armonie concert in Bucharest. By utilizing L550 Plus and L650 consoles to manage over 100 performers, the production integrated immersive L-Acoustics L-ISA processing and 128-track recording. This setup establishes a new technical template for large-scale, high-density hybrid live events.
The production utilized an SSL L550 Plus console at front-of-house and an SSL L650 console for monitors.
The concert featured over 100 performers, including a 70-piece Metropolitan Orchestra, an 18-piece choir, and 70 wireless beltpacks for personal monitoring.
The production integrated immersive L-Acoustics L-ISA processing and captured 128 input channels at 96 kHz.
ProTV received a dedicated stereo broadcast feed directly from the front-of-house console, while a Dante network provided multitrack redundancy.
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