Aircast’s BLAST protocol targets sub-300ms live streaming
Aircast has developed BLAST, a proprietary transport protocol engineered for ultra-low-latency live streaming, delivering video and audio in under 300 ms glass-to-glass. The company offers an SDK that allows broadcasters and partners to integrate BLAST technology into their existing apps and digital properties to provide sub-300ms streaming with features like multi-angle switching and real-time engagement.
Key Takeaways
- BLAST is Aircast’s proprietary transport protocol for ultra-low-latency live video and audio.
- Aircast claims under 300 ms glass-to-glass delivery across massive venues and global networks.
- The 2024 Aircast SDK lets broadcasters embed BLAST into websites, mobile apps, and in-venue platforms without a separate Aircast app.
- The SDK includes multi-angle switching, real-time engagement, and precise A/V sync with configurable client-side buffering.
Why It Matters
Aircast is positioning BLAST as a lower-latency alternative to legacy OTT workflows that it says can add more than a minute through segmenting, packaging, and buffering. The bigger signal is the SDK strategy: broadcasters and partners can add sub-300ms playback inside existing branded apps and venue platforms instead of sending fans to a separate player. Aircast also frames BLAST around difficult conditions like noisy RF, congested Wi‑Fi, roaming devices, and multi-venue distribution. The next concrete marker to watch is which broadcasters or venues publicly adopt the SDK and whether they use the same sub-300ms claim in live deployments.
Read full article at aircast.tech
