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← Production Hardware
HardwareProduct LaunchJune 4, 2026

Elgato Launches Game Capture 4K S for 4K60 Smart Device Capture

Elgato Launches Game Capture 4K S for 4K60 Smart Device Capture
PB Tech

Elgato has launched the Game Capture 4K S, a new device allowing for 4K60 or high frame rate capture with zero-latency passthrough for smart devices. This product is designed for streaming professionals and supports multiple operating systems and popular streaming applications.

Key Takeaways

  • The Game Capture 4K S delivers 4K60 capture and passthrough, supporting resolutions up to 2160p60.
  • It features high frame rate support, including 1080p240 passthrough and capture, with variable refresh rate (VRR) compatibility.
  • The device offers near-zero latency passthrough, with play-through preview latency as low as 30ms on capable setups.
  • Compatibility extends across Windows, Mac, and iPad, utilizing USB-C and UVC for plug-and-play functionality.

Why It Matters

The introduction of the Game Capture 4K S addresses the growing demand for high-quality, low-latency capture solutions for streaming professionals using smart devices. Its broad OS support and integration with major streaming platforms streamline workflows for creators, potentially standardizing how mobile and console content is brought to larger audiences. This product strengthens Elgato's position in the hardware market for streamers and content creators. Companies in the professional streaming hardware space will be watching adoption rates, particularly how the device's latency performance and multi-OS compatibility influence purchasing decisions among top-tier streamers.


Read full article at pbtech.co.nz

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Newest

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AOL: UK Government considers complete Freeview switch-off between 2034 and 2044
about 18 hours ago
Broadcast: Games of the Future 2026 secures global streaming and broadcast distribution
about 19 hours ago
Investing.com: Alphabet upgraded as Google Cloud revenue surges 82% on AI demand
about 19 hours ago
The Desk: Phynd launches ad-supported cloud gaming beta on LG webOS
about 19 hours ago
Kalkine Media: Adveritas hits A$16.3M recurring revenue, shifts toward cash flow breakeven
1 day ago
Hyper.ai: Google DeepMind and UC Riverside launch framework to trace synthetic video
1 day ago
Exame: Brazil launches TV 3.0 with 4K VVC and interactive IP layers
1 day ago
Digiday: IAB Redefining Media Types Standard targets automated video ad transparency
1 day ago
VentureBeat: Moonshot AI releases Kimi K3 weights with $20M revenue licensing threshold
1 day ago
AdExchanger: Streaming ad tech consolidation turns independent platforms into proprietary gardens
1 day ago
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1 day ago
MediaPost: Microsoft launches Project Perception to defend programmatic supply chains from AI-driven fraud
1 day ago
AdExchanger: Google mandates biometric passkeys for Ads API as AI costs reshape agency deals
1 day ago
Advanced Television: Roku and Fire TV solidify gatekeeper status as OS influence grows
1 day ago
Hackernoon: Production voice pipeline solves African language latency and hallucination problems
2 days ago
Startup Fortune: Higgsfield AI integrates third-party models as revenue run rate hits $300M
2 days ago
Design & Reuse: Stricter ETSI secure boot standards mandate hardware-level chain of trust
2 days ago
UK Parliament: UK Parliament launches investigation into Ofcom's Online Safety Act enforcement
2 days ago
SVG Europe: WBD streams 600 hours of Glasgow 2026 via remote-first infrastructure
2 days ago
TradingView: Amazon settles FTC Prime suit for $2.5B amid AI-focused redesign

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