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Accedo acquires eyecandylab to integrate extended reality into streaming stack

Accedo acquires eyecandylab to integrate extended reality into streaming stack
Accedo

Accedo has acquired the assets of eyecandylab, an Emmy-nominated provider of extended reality (XR) solutions. The transaction integrates eyecandylab's patented augmen.tv platform and its Web3-based loyalty solution, 'Watch&Earn', into Accedo's software stack to accelerate XR offering capabilities for media and sports.

Key Takeaways

  • Patented augmen.tv platform and 'Watch&Earn' Web3 loyalty solution will be integrated into Accedo's current software products.
  • Integrated XR solutions are available immediately to Accedo's global customer base for both self-service and managed development.
  • The acquisition targets immediate innovation in interactivity and immersion for sports broadcasting and media engagement.
  • eyecandylab CEO Robin Sho Moser and Accedo CEO Michael Lantz confirmed their strategic roadmaps for XR development are fully aligned.

Why It Matters

This move signals a shift from treating Extended Reality (XR) as a niche experiment to an integrated component of the B2B streaming infrastructure. By folding eyecandylab’s computer vision technology directly into its stack, Accedo reduces the friction for tier-1 broadcasters to deploy synchronized AR overlays and gamified loyalty features. As sports rights-holders face pressure to engage younger audiences, these 'Watch&Earn' features offer a concrete bridge zwischen passive viewing and active monetization. Watch for how Accedo integrates these tools into its major partnerships with firms like Deutsche Telekom and ITV, as well as the potential for Web3-driven ad models to appear in live sports broadcasts.

Additional Context

The acquisition of eyecandylab reflects Accedo’s broader strategy of aggressive expansion and consolidation within the OTT services market. Per Broadband TV News and Tracxn reports from late 2025, Accedo has continued this M&A momentum, most notably with the December 2025 announcement of a merger between its Accedo One unit and Magine Pro. That deal created a standalone SaaS entity focused on global scaling, which follows the March 2024 acquisition of U.K.-based Easel TV. These moves collectively aim to provide a unified, end-to-end software stack that can handle increasing system complexity while reducing total cost of ownership for broadcasters.

The market for these immersive technologies is expanding rapidly, with projections from MarketGrowthReports and BusinessResearchInsights indicating that the global sports streaming market will exceed $33 billion in 2024. Further data suggests that approximately 55% of major sports broadcasters intend to integrate AR or VR features by 2025 to offer virtual seating and real-time stat overlays. Eyecandylab previously specialized in these specific computer vision applications, working on 5G projects with Qualcomm and Ericsson to lower latency for mobile-first AR experiences.

Industry activity in early 2026 confirms this trend, as over 240 live events have now incorporated immersive XR platforms, according to January 2026 data. By acquiring patented computer vision technology early in this cycle, Accedo has positioned itself to capture a significant portion of the projected $98 billion sports streaming market expected by 2034. Competitors like Disney and NBC have already launched rival AI-enhanced 'casts' that blend live statistics with gaming-style graphics, indicating that integrated XR is becoming a standard requirement for premium sports broadcasting contracts.


Read full article at accedo.tv

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