
EBU Technology & Innovation is the technology and innovation arm of the European Broadcasting Union, the world's foremost alliance of public service media. It facilitates collaboration among over 100 member organizations to develop standards, share best practices, and drive innovation in broadcasting and media technology. The department oversees strategic programs, working groups, and the annual Technology & Innovation Awards, fostering co-development and knowledge exchange. Unlike commercial vendors, EBU T&I focuses on collective problem-solving and advocacy for public service media's technological future.
The EBU and TV2 Denmark hosted a workshop in Copenhagen to address deployment challenges for private 5G in live production, specifically focusing on the new 3.8-4.2 GHz n77 spectrum band. The event brought together industry partners and regulators to discuss network management, performance metrics, and the need for simplified, user-friendly 5G workflows for media professionals.
The Media eXchange Layer (MXL) open-source framework has won the IBC 2026 Innovation Award for Content Creation. Developed by the EBU, CBC/Radio-Canada, and Grass Valley, the project provides a shared-memory architecture to enable low-latency interoperability between software-based media functions in live production clusters.
The European Broadcasting Union (EBU) is hosting an open-source meetup at IBC 2026 featuring technical pitches on cloud-native production, ST 2110 implementations, and media software projects. Presenters include representatives from Nvidia, Mux, Eyevinn, and Amagi, focusing on advancing standardized, uncompressed broadcast workflows and media processing.
ORF, ARD, the EBU, and Schwarz Digits have launched a proof of concept for AiDitor, a sovereign AI platform designed for public service media. The initiative integrates generative AI and speech processing within a European cloud infrastructure to ensure data control and technological independence.
Security4Media has been authorized as a CVE Numbering Authority to catalog cybersecurity vulnerabilities specifically for media and broadcasting technology. This initiative provides a standardized framework for media organizations and suppliers to coordinate vulnerability disclosures and implement mitigations for long-lived equipment.
SVT received the 2026 EBU Technology & Innovation Award for its Neo software-defined live production platform. The project demonstrates the industry's transition toward IP-based workflows and the organizational challenges inherent in modernizing broadcast infrastructure.
The latest edition of the EBU's tech-i magazine highlights software-defined production workflows from SVT, CBC/Radio-Canada, and France Télévisions. These case studies emphasize that successful implementation of modern streaming infrastructure relies more on organizational change and human factors than on the underlying technology itself.
The Media eXchange Layer (MXL), an open-source project managed by the Linux Foundation, has been named a finalist for the IBC2026 Innovation Awards. The project, which facilitates low-latency, software-to-software media exchange within processing clusters, was developed through a collaboration between the EBU, NABA, and various industry partners.
The Media eXchange Layer (MXL), an open-source project for software-to-software media exchange, has been named a finalist for the IBC2026 Innovation Awards. Developed under the Linux Foundation with broad industry collaboration, MXL utilizes shared memory to enable low-latency interoperability within Dynamic Media Facility processing clusters.
CBC/Radio-Canada (e250 project) and EBU are collaborating to redefine live media exchange for a software-driven future, moving from SDI and dedicated hardware to IP infrastructures and containerized software. They are proposing a Dynamic Media Facility (DMF) reference architecture and developing an open-source Media Exchange Layer (MXL) SDK to enable multi-vendor interoperability and reduce latency in software-based production workflows. An industry "Tiger Team" including Grass Valley, NVIDIA, Intel, Riedel, Matrox Video, and other vendors has formed to work on a common definition and implementation of the MXL SDK.