Insta360 has launched a new 'Spatial Capture' feature for its X6 camera that uses 3D Gaussian Splatting to convert 360-degree video into explorable 3D scenes. The cloud-based processing workflow allows users to generate interactive environments from standard 360 footage without requiring specialized capture hardware.
This launch signals a shift in spatial content production by moving 3D Gaussian Splatting from professional VFX pipelines into the consumer streaming ecosystem. By automating the reconstruction of 3D environments from a single 360-degree camera pass, Insta360 reduces the technical friction that previously limited interactive 3D scenes to high-budget commercial applications. For the broader industry, this democratizes the creation of assets for virtual tours and social VR, potentially increasing the volume of user-generated spatial data. Watch for how competitors like GoPro respond to this automated cloud-processing model and whether Insta360 expands the monthly free tier to drive higher platform engagement.
Insta360 is launching Spatial Capture on September 28, a cloud-based feature that converts 360-degree video into interactive 3D environments using 3D Gaussian Splatting. This move democratizes spatial content creation by removing the need for specialized hardware, allowing users to easily generate explorable 3D scenes for virtual tours and social VR applications.
Spatial Capture is a cloud-based feature that uses 3D Gaussian Splatting to transform standard 360-degree video into interactive, explorable 3D environments.
The feature is compatible with footage recorded on the Insta360 X6, X5, and X4 Air models.
Processing typically takes between one to two hours for videos that are up to two minutes long.
Users receive four free 3D Gaussian Splatting scene generations per month through the integrated mobile app workflow.
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